Creating custom plugins for specific CAD/BIM platforms (AutoCAD, BricsCAD, ArchiCAD, Revit etc.), enhancing CAD/BIM abilities to meet the unique needs of our clients.
Pain Points
ARE YOU EXPERIENCING CHALLENGES WITH THESE BIM/CAD PROCESSES?
Manual Operations
Waste too much time on repetitive manual BIM/CAD tasks, causing inefficiencies and delays.
Integration and Collaboration
BIM/CAD software tools are incompatible with each other, causing data conflict and poor cooperation among stakeholders.
Quality Control
Difficulties in identifying and controlling project output standards to meet expected needs.
Labor & Material Costs
Uncertainty in efficiently allocating labor and materials for each construction process.
As a rapidly growing IT software company, we specialize in Digital Transformation and Consulting solutions tailored for the construction industry, with a key focus on BIM/CAD.
Our team of nearly 150 dedicated IT professionals, spread across three offices in Vietnam and headquarters in Japan, excels in developing custom applications (APIs) for platforms like Autodesk , SolidWorks, ArchiCAD, Revit, Glooobe, etc., enhance BIM/CAD capabilities to meet customers' unique requirements.
Our goal is to be the Leading company in Vietnam as well as the region in Digital Transformation for Construction.
Unreal Engine apart from being a powerful engine for game development, can be used as a powerful tool for creating realistic scenes thanks to its own built-in Render Engine.
Revit built-in commands to place rebars are very limited, especially when we talking about placing straight rebars by specific pattern. Also, there is no built-in features to apply rebars to multiple hosts at the same time.
The next step after creating rebars for several beams and columns – connect rebars of different hosts in Revit. In order to find hosts, which rebars can be connected, we use intersection filters, such as BoundingBoxIntersectsFilter. However, depending on host type (Beam or Column) approach is slightly different.